Blizzard Entertainment
creator of iconic video games
- B2C
- Has physical offices
- Media & publishing
- Multi-product
- Has a free tier
- Self-serve purchase
- Subscription
- Public pricing page
About Blizzard Entertainment
development and publishing of popular, high-quality video games with iconic universes like Warcraft, Overwatch, Diablo, and StarCraft
Key facts
- Industry
- Entertainment Providers
- Company size
- 5,001–10,000 employees
- Headquarters
- Irvine, California, United States
- Revenue
- $108M – $658MTamtam estimate
- Website
- careers.blizzard.com
Blizzard Entertainment in the news
- World of Warcraft: Forever Class Deep Dives — Hunter and Druid
World of Warcraft: Forever is overhauling the Hunter and Druid classes, updating their abilities and talent trees to offer more specialized and versatile gameplay.
- A broken Diablo 4 charm is dominating Season 15, but Blizzard has "decided not to make changes to it" for now
Blizzard Entertainment will not fix a broken Hellfire Torch charm in Diablo 4 Season 15 due to players having invested significant time earning it.
- WoW Factor: Reacting to the rumors of new classes from the Blizzard survey
A World of Warcraft player reacts to a Blizzard survey proposing new classes, strongly advocating for several, while expressing reservations about others.
- 36.6.3 Patch Notes
The 36.6.3 patch for Hearthstone and Battlegrounds brings balance changes to specific cards and minion types, particularly reining in Aberrations in Battlegrounds.
- World of Warcraft: Forever Class Deep Dives — Priest and Warrior
Blizzard Entertainment has rolled out comprehensive updates for the Priest and Warrior classes in World of Warcraft: Forever, introducing new abilities and talent revisions to enhance gameplay and specialization versatility.
Blizzard Entertainment at a glance
Blizzard Entertainment is a B2C company in the Entertainment Providers industry, headquartered in Irvine, California, United States.
Blizzard Entertainment has 5,001–10,000 employees.
Blizzard Entertainment's revenue is $108M – $658M (Tamtam estimate).
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